It’s been a little while since I blogged, but I’ve been making progress on the game and am preparing to enter it in the Board Game Design Lab’s upcoming challenge, as well as publisher speed-dating at UKGE. It tested well at UNCON this month and I got some useful insights from watching people play again.
The biggest win for me recently is finally feeling like I’ve nailed the whole card-sharing aspect that create a sense of scheming/plotting and a bit of a trust-game between players. I’m trying not to expound in-flux rules here in the blog as they change so quickly, but if all goes to plan with the Board Game Design Lab submission process, I’ll have a rulebook drafted in the next few weeks and that’ll get shared here.
Below is the sell-sheet I’ve been working on for the game. I’d like to be able to sub the PREMISE paragraph down a bit more, but I think it sells what’s unique and interesting about the game without explaining the rules too much. What do you think? I know the 80s-throwback thing is a bit “done” at the moment, but I kinda love it.