I love tabletop deckbuilding games like Dominion where you’re constantly modifying your deck every turn. This isn’t quite the case in Slay the Spire and other games like it, where deckbuilding is there to provide a meta-game to consecutive encounters. But still, STS has me hooked; and unlike twitchy skill-based roguelikes like Spelunky, I can actually finish it. The art direction does nothing for me; it feels like someone took the cute out of Adventure Time, leaving nothing but gross quirkiness. But the builds which emerge as later features are introduced are a joy to discover.
