Hello Neighbour has the feel of a game you might get out of the Double Fine team if you forced them to make something with no dialogue. I find the art and environment design equally menacing and charming, but after a few hours, I’m still not totally sure what this game is about. The Neighbour is a bit too quick and canny for a standard stealth-game antagonist, and the mish-mash of panicky horror and janky physics puzzles feels like the result of a very art-led project with no real design thought. It’s Tim Burton’s Alien Isolation and ultimately it doesn’t handle movement and physics well enough to be a game all about movement and physics.