I’ve only played through Diablo III a few times, but I can confirm that it does what I want an action RPG to do. Each class feels like a different game mode, and equipment items vary enough in function that there isn’t always an obvious choice. One of the things I find most interesting is how – even after Blizzard have stripped out every superfluous mechanic from its less arcadey ancestors – the third game still retains so much of the same vision you can see in the first game’s initial pitch.
