Although I have recently leaned toward practice-based research interests, my history of publication and presentation has largely taken a cultural-sociology approach to technology and player cultures. To date, most of my research has been around inclusion and exclusion in games and tech, and – as such – directly feeds into my work as an educator.

Please direct any academic research inquires to my university email address. I may also be able to respond to market or audience research inquiries from within the games sector if they correspond with my institution’s approach to knowledge exchange and working with enterprise.

  • Baxter-Webb, J. (2016) “Divergent Masculinities in Contemporary Videogame Culture: A Tale of Geeks and Bros” in Joyce, L. and Quinn, B. (eds.) Mapping the Digital: Cultures and Territories of Play. [e-book] Inter-disciplinary Press.
  • Baxter-Webb, J. (2016) The Role of Gaming Platforms in Young Males’ Trajectories of Technical Expertise. Paper presented at DiGRA/FDG 2016. Abertay, Scotland, 1st-4th Aug 2016.
  • Baxter-Webb, J. (2015) The Role of Gaming Platforms in Young Males’ Trajectories of Technical Expertise. Paper presented at DiGRA2015. Lunenburg, Germany, 14th-17th May 2015.
  • Baxter-Webb, J. (2014) Digital Games, ‘Geek’ Culture(s), and School-Work Transitions. Paper presented at BSA Youth Study Group Joint One Day Seminar: Masculinities, Adaptation and Difference. BSA Meeting Room, Imperial Wharf, London. 9th July 2014.
  • Baxter-Webb, J. (2014) YouTube as Play Archive: Antagonising the Social Other in Online Console Games. Paper presented at The Poetics of Space in Twentieth and Twenty-First Century Culture. Portsmouth University, Portsmouth. 29th May 2014.
  • Baxter-Webb, J. (2013) Rebels With a Pause Button: Subcultural Aesthetics in Hardcore Videogame Culture. Paper presented at Teenage Kicks: The Representation of Youth Subcultures in Fiction, Film and Theory. Keele University, Keele, Newcastle-under-Lyme. 11th-13th July 2013.